Quicky

April 18, 2013

  • Escape Velocity Sautez rapidement à la section “Introducing Houdini” pour voir le truc intéressant :

Houdini uses different approaches for escaping and unescaping different data types: for instance, when unescaping HTML, it uses a perfect hash (generated at compile time) to match every map entity with the character it represents. When escaping HTML, it uses a lookup table to output escaped entities without branching, and so on.